The Come-Out Roll in Crapless Craps: Only the 7 Still Wins
Last reviewed: August 2026
The whole pitch of crapless craps happens on one roll. At a regular table the come-out is the most decisive roll in the game, resolving a third of all bets immediately. At a crapless table it almost never resolves anything, and the reason the game is expensive is hiding in that word “almost”.
The come-out, roll by roll
There are 36 ways two dice can land. Here’s what each table does with them.
| Outcome | Regular craps | Crapless craps |
|---|---|---|
| Instant win | 8 ways (7 and 11) | 6 ways (7 only) |
| Instant loss | 4 ways (2, 3, 12) | 0 ways |
| Sets a point | 24 ways | 30 ways |
As percentages: your come-out resolves immediately 33.3% of the time at a regular table and only 16.7% of the time at a crapless one. Everything else becomes a point.
That’s the honest shape of the game. You haven’t been given a safer come-out so much as a come-out that mostly doesn’t happen. Five rolls in six, you’re now committed to making a number.
The points you get handed
Six of those extra point-setting rolls are the ones the game advertises: the 2, 3, 11 and 12 that would have resolved instantly before. Here is what each is worth once it becomes your point.
| Point | Ways to roll | You make it |
|---|---|---|
| 2 | 1 | 14.29% (1 in 7) |
| 3 | 2 | 25.00% (1 in 4) |
| 4 | 3 | 33.33% |
| 5 | 4 | 40.00% |
| 6 | 5 | 45.45% |
| 8 | 5 | 45.45% |
| 9 | 4 | 40.00% |
| 10 | 3 | 33.33% |
| 11 | 2 | 25.00% (1 in 4) |
| 12 | 1 | 14.29% (1 in 7) |
The four numbers unique to crapless are the four worst points on the list. A point of 2 or 12 dies six times out of seven. A point of 3 or 11 dies three times in four.
So the rule reads “you can’t lose on the come-out” and behaves like “your come-out losses are postponed by a few rolls.” The 2 that would have taken your bet instantly still takes it about 86% of the time; it just takes longer, and you get to hope in the meantime.
What the 11 really cost you
The 11 is the quiet part of the trade and the expensive one.
At a regular table, an 11 on the come-out is a guaranteed win, 2 ways in 36. At a crapless table it becomes a point you convert 25% of the time. You gave up a certainty and received a one-in-four chance at the same money.
Compare that with what you gained. The 2, 3 and 12 stopped being instant losses, but they became points you’ll lose 86%, 75% and 86% of the time respectively. You were spared four ways to lose and given back mostly-losing versions of them, while a sure win was converted into a long shot.
Add it up across every come-out and the pass line goes from 1.41% to 5.38%. That single swap is most of the difference.
A wording trap worth knowing
There’s a detail that catches even experienced craps players, and it caught our own code.
Dealers, felt layouts and software inherited from regular craps routinely describe the line bet as winning “on the come-out with a 7 or 11.” At a crapless table that sentence is false. Only the 7 wins. The 11 sets a point like any other number.
Our own settlement text carried exactly that inherited phrasing until an independent review flagged it as a blocking defect before the game shipped. The crapless engine now produces its own explanations, and a test pins that no message can ever claim “7 or 11” again. We mention it because if our code inherited the assumption, a player standing at the table certainly can.
What to do on the come-out
Nothing, and that’s the point: the come-out offers no decision. Where you do have leverage is immediately after:
- Take maximum odds once your point is set. Free odds pay true odds on all ten points, including 6:1 on a 2 or 12, and carry zero house edge. Backing your flat bet with the full 1-2-3-4-5× ladder pulls your combined cost from 5.38% down to 1.33% of total action. The odds ladder article covers the mechanics.
- Don’t reach for the new place bets. Place 2 or 12 costs 7.14% and place 3 or 11 costs 6.25%, both worse than the line bet.
- Expect points to die. With 30 of 36 come-outs setting a point, and four of the point numbers converting under 26% of the time, seven-outs arrive more often than the game’s friendly framing suggests.
Watch it happen on our crapless craps simulator; set a hundred points and count how many of the 2s, 3s, 11s and 12s you actually convert.