Games · Crapless Craps
Crapless craps: the come-out can't lose, and that's the trap
Crapless craps makes one seductive promise: the come-out roll can't lose. It's true, and it costs you almost 4× the house edge, because the 11 that used to win instantly now just becomes a hard point. Play the felt, run the math, and see why the friendliest-sounding craps table is the most expensive one.
Educational simulation: fun credits only, no real money. "Can't lose on the come-out" is not free: the crapless pass line costs 5.38% against 1.41% at a regular table, which makes place 6/8 (1.52%) the best bet on this felt. Free odds are still 0%, with the full 1-2-3-4-5 ladder the line-plus-odds package costs 1.33% of total action.
Build your strategy
Stack several bets and run a whole table session: combined net, total action, and what's still on the felt at the end. A multi-bet table has no single house edge, so this is a session simulation, not an edge estimate.
- No bets yet, add one above.
Educational simulation: fun credits only, no real money. The observed edge wobbles over a short run; over many cycles it tends toward the exact long-run expectation. Here that expectation is 5.38% on the pass line: watch place 6/8 (1.52%) beat it.
What "you can't lose on the come-out" actually costs
Crapless trades the come-out losses on 2, 3 and 12 and the instant win on 11 for four extra long-shot points. Losing that 11 is the expensive part: the pass line goes from 1.41% at a regular table to 5.38% here, 3.8× worse. Both figures are computed by our solvers, side by side.
| Bet | Pays | House edge (per wager) | Loss / $100 |
|---|---|---|---|
| Place 6 / 8 | 7:6 | $1.52 | |
| Place 5 / 9 | 7:5 | $4.00 | |
| Pass line / Come | 1:1 | $5.38 | |
| Field | 1:1 · 2&12 dbl | $5.56 | |
| Place 3 / 11 | 11:4 | $6.25 | |
| Place 4 / 10 | 9:5 | $6.67 | |
| Place 2 / 12 | 11:2 | $7.14 | |
| Hard 6 / 8 | 9:1 | $9.09 | |
| Hard 4 / 10 | 7:1 | $11.11 | |
| Any craps | 7:1 | $11.11 | |
| Horn 3 / 11 (ace-deuce, yo) | 15:1 | $11.11 | |
| Horn 2 / 12 (aces, boxcars) | 30:1 | $13.89 | |
| Free odds behind the line6:1 on 2/12 · 3:1 on 3/11 · true odds throughout | true | $0.00 |
The odds effect still works, it just starts from a worse place
Free odds pay true odds here too, including 6:1 on the 2 and 12. Backing the line spreads the same expected loss over more action:
Edge on total action. With the posted 1-2-3-4-5× ladder the line-plus-odds package runs 1.33%: respectable, but still 3.5× the ~0.37% a regular pass line with 3-4-5× odds costs. The cheap version of craps is regular craps.
How this simulation works
- Rules modeled
- Crapless (Never Ever) craps: on the come-out only a 7 wins the pass line and nothing loses it; every other total (2, 3, 4, 5, 6, 8, 9, 10, 11, 12) becomes the point. Core bets: Pass, Come, Free Odds (6:1 on 2/12, 3:1 on 3/11, standard elsewhere), Place on all ten numbers (11:2 on 2/12, 11:4 on 3/11), the Field, and the shared props (hardways, any craps, horn numbers). No don't side: crapless tables don't offer one. Free-odds cap defaults to the 1-2-3-4-5× ladder as posted at Seminole Hard Rock Hollywood; stakes are whole dollars in the traditional units (place 2/12 in $2, 3/11 in $4).
- Assumptions
- Two fair, independent dice. Fun credits only, no real money. House edges are exact per initial wager. Free odds are true odds, 0% edge, and the combined line-plus-odds figure is measured on total action. Come odds and place bets are off on the come-out by default. Horn and hardway payouts (30:1, 15:1, 9:1, 7:1) are photo-confirmed from the Hard Rock Hollywood layout; the 1-2-3-4-5× ladder is floor-report provenance and varies by casino; check the placard.
- Mathematical basis
- Odds and edges come from an exact analytic solver (exact bigint rationals: the come-out distribution plus per-point geometric series for the line, per-resolution ratios for place bets, one-roll enumeration for field and props), the displayed source of truth; the Monte-Carlo simulator only validates against it. Reference edges: pass/come 5.38% (exactly 373/6930), place 6/8 1.52% · 3/11 6.25% · 2/12 7.14%, field 5.56%, hard 6/8 9.09%, horn 2/12 13.89%, free odds 0%, pass + full ladder 1.33% on total action (373/28105). Regular-craps comparisons come from the craps solver.
- Engine version
- crapless engine 1.0
- Validation
- Unit-tested (every bet's exact edge as a pinned fraction, the ten-point phase machine, come bets traveling to 2/3/11/12, the working/off matrix, ladder caps at every point with zero rounding loss, exhaustive 36-outcome prop settlement identical to the craps module, seeded reproducibility, and SE-scaled convergence).
- Last reviewed
- Independently reviewed (math gate CC·4, PASS, zero confirmed defects). Last reviewed 2026-08-07 (1 review pass).