Games · Four Card Poker

Four Card Poker: one more card, one more decision

Three Card Poker's bigger sibling: five cards to make your best four-card hand, against a dealer who builds theirs from six. No qualifying, and ties go to you — sounds generous, until you feel what that sixth dealer card does. One simple rule plays it well: raise 3× with a pair of tens or better, 1× with any lower pair, fold without a pair — a 3.40% ante edge. Then meet Aces Up, the side bet that pays 50:1 and quietly costs more than the game.

Credits $200.00
Dealer (best 4 of 6)
??????
You (best 4 of 5)
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Set your ante and deal.

Free game, fun credits only — no real money. Simple strategy: raise 3× with a pair of tens or better, 1× with a lower pair, fold without a pair.

How this simulation works
Rules modeled
Standard Four Card Poker, single 52-card deck, independent hands. The player antes and receives 5 cards; the dealer receives 6 (one exposed). The player folds (forfeiting the ante) or raises a Play bet of 1× to 3× the ante. Both sides make their best FOUR-card poker hand (ranking: four of a kind > straight flush > three of a kind > flush > straight > two pair > pair > high card; ace high or low in straights). There is no dealer qualifier; the higher hand wins even money on Ante and Play, and ties go to the player. The Ante Bonus pays on the ante regardless of the dealer — three of a kind 2:1, straight flush 20:1, four of a kind 25:1. The optional Aces Up side bet pays on the player's own best 4-card hand (pair of aces or better; 50-40-8-5-4-3-1 table). Stakes are fun credits in integer cents.
Assumptions
Hands are independent (a freshly shuffled deck each round). The simulator plays the published SIMPLE strategy — raise 3× with a pair of tens or better, 1× with a pair of twos through nines, fold otherwise — which ignores the dealer's exposed card. Expert play that uses the up card reaches a slightly lower edge (shown in the Odds tab). Fun credits only, no real money.
Mathematical basis
The Aces Up side bet and the hand-frequency table are EXACT — enumerated over all C(52,5)=2,598,960 best-4-of-5 hands (edge 3.89% on the 50-40-8-5-4-3-1 table), and the fold/1×/3× play distribution is exact from the same enumeration. The Ante-Play house edge cannot be exactly enumerated (the joint player×dealer space is ~10¹³ deals), so the engine carries the published Wizard-of-Odds figures — 3.40% of the ante for the simple strategy (2.79% optimal) — verified by seeded Monte-Carlo convergence in the Lab. The exact and published figures are labeled as such throughout.
Engine version
four-card-poker engine 1.0
Validation
15 unit tests + an opt-in slow test — the 4-card evaluator across all categories including the trips-beat-flush and flush-beats-straight quirks and the A-2-3-4 wheel; best-4-of-5 and best-4-of-6 selection; the simple-strategy thresholds; the exact Aces Up counts (624 quads / 2,072 straight flushes / 81,096 ace pairs of 2,598,960) and its 3.89% published edge to 4dp; the Ante Bonus schedule; seeded determinism; and a 500,000-hand convergence toward the published 3.40%. The slow test re-runs the full 2.6M enumeration and must reproduce the frozen counts exactly.
Last reviewed
Verified by exact enumeration where the math allows (Aces Up + frequencies + play distribution) and against the published Wizard-of-Odds figures where it doesn't (Ante-Play, MC-converged). Building this engine also uncovered and fixed a systematic Monte-Carlo bias (per-hand RNG re-seeding) — validated against Three Card Poker's exactly-known edge. Last reviewed 2026-07-13.